Design Frame
Long-form game design case studies and analysis, alongside livestreamed playthroughs of new and classic games.
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—Clara? I hardly knew her? ► #3 | Design Longplay0 views · yesterday
387 minTHE BAG MAN IS THE WORST AI I'VE EVER SEEN 😭 ► #2 | Design Longplay & Timeline of Events728 views · yesterday
338 minPlease be better than SHf ► #1 | Design Longplay1.1K views · 4 days ago
326 minDeltarune Chapter 5 - #3 | Design Longplay1.8K views · 4 days ago
363 minDeltarune Chapter 5 - #2 | Design Longplay3.5K views · 19 days ago
301 minLet's begin Chapter 5 | Design Longplay3.5K views · 20 days ago
155 minThe Uncomfortable Truth About the Act System ► The first combat analysis of Deltarune Chapters 1 & 256.1K views · 25 days ago
434 minMECCHA CHAMELEON and PHASMOPHOBIA803 views · 25 days ago
330 minTurn-based co-op but with hidden intentions and betrayal. Does the design work? | Design Play262 views · 57 days ago
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About
Good for
- understanding how games are designed
- exploring gameplay systems and player experience
- watching long-form game playthroughs
The evidence-based, game design case study, analysis, and player & UX advocacy channel. The channel runs off of people who watch each new big release! I'm so grateful to every viewer and to our subscribers who turn on notifications for the channel. Why? Each release requires 100s of hours from only one person. My aim is to explain the "how" and "why" of game design and assemble often disparate concepts into cohesive analysis, with the goal of providing you a better understanding of game design. If you find value in the design-driven mission, your contributions on Ko-fi or Memberships (with benefits!) will go toward a more frequent, healthy video release schedule. Thank you so much for the support! For my policy on React content, reach out.
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